Spirit Guide
Spirit Guides are deeply connected to the Great Spirits. They use their energy to protect and heal their allies. They are versed in Ancient Rituals and use their powers in good nature to support their allies. The Spirit Guides are protective and will face any enemy that disrupts the peace or threatens their home.
Stat Bonus
STR | +0 |
DEX | +0 |
CON | +1 |
INT | +0 |
WIS | +2 |
CHA | +0 |
Weapons
2h Staff
1h Scepter
1h focus (Offhand)
Skills / Abilities
Name | Description | Level requirement | has cooldown | Cast | Channeling |
---|---|---|---|---|---|
Unarmed Auto Attack | 1 | ||||
Weapon Auto attack | 1 | ||||
Twin Spirits | This ability involves the player channeling for x seconds, followed by dealing y damage to an enemy target or providing a heal to a friendly target. | 1 | yes | yes | no |
Cleansing Spirits | This ability allows the player to create an area of effect with a maximum range of x, which has the power to remove negative effects from friendly targets and positive effects from enemy targets. | 3 | yes | no | no |
Spirit Bomb | With this ability, the player can channel their power for x seconds and then unleash a burst of y damage and healing in an area-of-effect. | 5 | yes | yes | no |
Ancient Spirits of Alacrity | This ability applies a buff to the player within x range of the caster, decreasing their remaining cooldowns by y seconds. | 7 | yes | yes | no |
Shield of the thorn spirits | With this ability, the player can shield a target for a specified amount of y shielding, lasting for x seconds. Any enemy that attacks the shield will receive z damage as a consequence. | 10 | yes | yes | no |
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